Independence Day Sale

Launch pricing on every bundle

CHANGELOG

What shipped, and when.

New components, updates and fixes, in the order they landed. Nothing here is a version bump every entry says what actually changed and why.

RELEASES

Every release, newest first.

New

Deboss joins the pack

A WebGL surface that dents inward under the pointer, with rail constraints so it stays usable inside a real layout.

Deboss

New

Cursor Drift ships with border presets

Ring, dot, crosshair and blur followers in one enum, plus separate steering force and damping controls.

Cursor Drift

Update

ASCII Engine rewritten around a glyph atlas

Character rendering now draws from a cached atlas instead of measuring per frame. Dense grids run at full frame rate.

ASCII Engine

Fix

Halftone Engine entrance clock corrected

Dots no longer pop in at full size when the section enters the viewport on a fast scroll.

Halftone Engine

New

Helix lands with sticky pinning

A scroll-driven spiral with a defined pin and release, so the section has a beginning and an end.

Fix

Spark Trail touch-lift fix

Lifting a finger now stops emission instead of leaving a static cluster of sparks on screen.

Spark Trail