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CHANGELOG

What shipped, and when.

New components, updates and fixes, in the order they landed. Nothing here is a version bump every entry says what actually changed and why.

RELEASES

Every release, newest first.

New

Lego Engine joins the Frameion

A real dither screen over your images

Lego Engine

New

Vision Engine joins the Frameion

A real dither screen over your images

Vision Engine

New

Pixel Filter joins the library

Tone-mapped pixel blocks over any image

Pixel Filter

New

Dither Filter joins the library

A real dither screen over your images

Dither Filter

New

ASCII Filter joins the library

Character coverage over media that stays visible

ASCII Filter

Fix

Spark Trail touch-lift fix

Lifting a finger now stops emission instead of leaving a static cluster of sparks on screen.

Spark Trail

New

Howdy joins the library

One greeting through twelve languages and scripts

Howdy

New

Cursor Drift ships with border presets

Ring, dot, crosshair and blur followers in one enum, plus separate steering force and damping controls.

Cursor Drift

New

Curved Gallery joins the library

An infinite carousel bowed into a smooth arc

Curved Gallery

New

Flick Deck joins the library

A card deck your visitors throw, not click

Flick Deck

New

Deboss joins the pack

A WebGL surface that dents inward under the pointer, with rail constraints so it stays usable inside a real layout.

Deboss

New

Cyclorama joins the library

A 360 degree room you turn inside

Cyclorama

New

Riffle joins the library

A 3D deck that deals itself on scroll

Riffle

New

Pixel Mask joins the library

Solid one side, scattered blocks the other

Pixel Mask

Fix

Halftone Engine entrance clock corrected

Dots no longer pop in at full size when the section enters the viewport on a fast scroll.

Halftone Engine

New

Dither Preloader joins the library

Artwork that doubles as the progress bar

Dither Preloader

New

Pixel Preloader joins the library

A pixel grid that fills as you load

Pixel Preloader

Update

ASCII Engine rewritten around a glyph atlas

Character rendering now draws from a cached atlas instead of measuring per frame. Dense grids run at full frame rate.

ASCII Engine

New

Petals joins the library

A plume of petals in the cursor wake

Petals

New

Pixelated joins the library

Generative pixel-art gradients, drawn live

Pixelated

New

Pixel Decode joins the library

A pixel mosaic that snaps into focus

Pixel Decode

New

Dither Engine joins the library

Live 1-bit dithering for images and video

Dither Engine

New

Specimen joins the library

Machine-vision annotation plates over image or video

Specimen

New

Text in Motion joins the library

Twenty-seven text effects in one component

Text in Motion

New

ASCII Field joins the library

A character field that ripples under the cursor

ASCII Field

New

AI Loaders joins the library

Twenty-four LED loaders in one dropdown

AI Loaders

New

Pixel Dissolve joins the library

Images that disintegrate into pixels and reform

Pixel Dissolve

New

Data Strings joins the library

Thousands of strings that bend around your cursor

Data Strings

New

TrustWall joins the library

A logo wall and testimonial that runs itself

TrustWall